Another relic I decided to bring out is Independence Day Soldier, my entry to the "Unity Explosivo" explosion contest that was about a year ago or something. Due to a player only bug I found at the last minute and wasn't able to fix in time, the competition version had bullet time cut out of it which made it a lot less fun, and I wasn't able to release the source because Unity 2.0 was not released yet and I was using the beta to develop my entry.
Well now the strange player-only-particle-deltatiming-with-different-timescale bug is fixed and Unity 2.0 is out and has been for a long time, so before I forget I should bring this out for the world to see.
The low resolution webplayer doesn't do it justice, so I will also offer standalone builds as well.
Source project folder:



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