I made this in about a half hour after reading a post on the forum with a non realtime version. I've of course been thinking about this for a long time but never did it. Works pretty well considering the circumstances.
Monday, February 25, 2008
Real Time Raytracing :P
Posted by
Forest Johnson
at
9:11 PM
Labels: micro projects, unity packages, webplayers
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3 comments:
the guy who did the non real time one saw what you did in 30 minutes and gave up programming. He is now selling hot dogs under a bridge
I think it's pretty cool the performance one receives at super low resolutions. Could this be used to generate accurate environment reflections on something with a blurred reflection, such as brushed metal (or just a surface some dim ambient reflection)?
I can imagine blurring the resultant reflection (such as on the mirror sphere in the background) for a realtime, accurate yet approximate (being blurred) result. But I'm not much of a programmer. As an artist, I think that could be cool.
Short answer: yeah, but it would be even more abysmally slow :D
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