Search:

Blog of Forest Johnson

This has officially deteriorated into the incoherent ramblings of a personal blog.

Monday, February 25, 2008

Real Time Raytracing :P

I made this in about a half hour after reading a post on the forum with a non realtime version. I've of course been thinking about this for a long time but never did it. Works pretty well considering the circumstances. 




3 comments:

Anonymous said...

the guy who did the non real time one saw what you did in 30 minutes and gave up programming. He is now selling hot dogs under a bridge

Vrav said...

I think it's pretty cool the performance one receives at super low resolutions. Could this be used to generate accurate environment reflections on something with a blurred reflection, such as brushed metal (or just a surface some dim ambient reflection)?

I can imagine blurring the resultant reflection (such as on the mirror sphere in the background) for a realtime, accurate yet approximate (being blurred) result. But I'm not much of a programmer. As an artist, I think that could be cool.

Forest Johnson said...

Short answer: yeah, but it would be even more abysmally slow :D